// KrizicKruzicDlg.cpp : implementation file
//

#include "stdafx.h"
#include "KrizicKruzic.h"
#include "KrizicKruzicDlg.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#endif


// CKrizicKruzicDlg dialog




CKrizicKruzicDlg::CKrizicKruzicDlg(CWnd* pParent /*=NULL*/)
	: CDialog(CKrizicKruzicDlg::IDD, pParent)
{
	m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
}

void CKrizicKruzicDlg::DoDataExchange(CDataExchange* pDX)
{
	CDialog::DoDataExchange(pDX);
}

BEGIN_MESSAGE_MAP(CKrizicKruzicDlg, CDialog)
	ON_WM_PAINT()
	ON_WM_QUERYDRAGICON()
	//}}AFX_MSG_MAP
	ON_BN_CLICKED(Gumb11, &CKrizicKruzicDlg::OnBnClickedGumb11)
	ON_BN_CLICKED(Gumb12, &CKrizicKruzicDlg::OnBnClickedGumb12)
END_MESSAGE_MAP()


// CKrizicKruzicDlg message handlers

BOOL CKrizicKruzicDlg::OnInitDialog()
{
	CDialog::OnInitDialog();

	// Set the icon for this dialog.  The framework does this automatically
	//  when the application's main window is not a dialog
	SetIcon(m_hIcon, TRUE);			// Set big icon
	SetIcon(m_hIcon, FALSE);		// Set small icon

	// TODO: Add extra initialization here

	return TRUE;  // return TRUE  unless you set the focus to a control
}

// If you add a minimize button to your dialog, you will need the code below
//  to draw the icon.  For MFC applications using the document/view model,
//  this is automatically done for you by the framework.

void CKrizicKruzicDlg::OnPaint()
{
	if (IsIconic())
	{
		CPaintDC dc(this); // device context for painting

		SendMessage(WM_ICONERASEBKGND, reinterpret_cast<WPARAM>(dc.GetSafeHdc()), 0);

		// Center icon in client rectangle
		int cxIcon = GetSystemMetrics(SM_CXICON);
		int cyIcon = GetSystemMetrics(SM_CYICON);
		CRect rect;
		GetClientRect(&rect);
		int x = (rect.Width() - cxIcon + 1) / 2;
		int y = (rect.Height() - cyIcon + 1) / 2;

		// Draw the icon
		dc.DrawIcon(x, y, m_hIcon);
	}
	else
	{
		CDialog::OnPaint();
	}
}

// The system calls this function to obtain the cursor to display while the user drags
//  the minimized window.
HCURSOR CKrizicKruzicDlg::OnQueryDragIcon()
{
	return static_cast<HCURSOR>(m_hIcon);
}



char m[4][4] = {};
char igra = 'X';

void postavi(CWnd *pw, int i, int j) {
	if ( (m[i][j] == 'X') || (m[i][j] == 'O') )
		return;
	m[i][j] = igra;
	CWnd *pGumb;
	if (i==1 && j==1) pGumb = pw->GetDlgItem(Gumb11);
	if (i==1 && j==2) pGumb = pw->GetDlgItem(Gumb12);
	if (i==1 && j==3) pGumb = pw->GetDlgItem(Gumb13);
	if (i==2 && j==1) pGumb = pw->GetDlgItem(Gumb21);
	if (i==2 && j==2) pGumb = pw->GetDlgItem(Gumb22);
	if (i==2 && j==3) pGumb = pw->GetDlgItem(Gumb23);
	if (i==3 && j==1) pGumb = pw->GetDlgItem(Gumb31);
	if (i==3 && j==2) pGumb = pw->GetDlgItem(Gumb32);
	if (i==3 && j==3) pGumb = pw->GetDlgItem(Gumb33);
	pGumb->SetWindowTextW (CString(igra));
	if (igra == 'X') igra = 'O'; else igra = 'X';
}

void CKrizicKruzicDlg::OnBnClickedGumb11()
{
	// TODO: Add your control notification handler code here
	postavi(this,1,1);
/*
	if ( (m[1][1] == 'X') || (m[1][1] == 'O') )
		return;
	m[1][1] = igra;
	CWnd * pGumb = GetDlgItem(Gumb11);
	pGumb->SetWindowTextW (CString(igra));
	if (igra == 'X') igra = 'O'; else igra = 'X';
*/
}

void CKrizicKruzicDlg::OnBnClickedGumb12()
{
	// TODO: Add your control notification handler code here
	postavi(this,1,2);
/*
if ( (m[1][2] == 'X') || (m[1][2] == 'O') )
		return;
	m[1][2] = igra;
	CWnd * pGumb = GetDlgItem(Gumb12);
	pGumb->SetWindowTextW (CString(igra));
	if (igra == 'X') igra = 'O'; else igra = 'X';
*/
}
